PRINCESS CROWN PSP TRANSLATION PATCH SERIES
Imagine if the N64 was missing an original Super Mario or The Legend of Zelda title?Īround 1997 RPGs were starting to gain a lot of popularity in the west, and the Phantasy Star series has always been top notch.
While they brought out a lot of new concepts, we all expect to see some of those familiar faces as well.
Oddly enough, the Saturn always seemed to be missing a lot of SEGAs flagship franchises. Lunar: Silver Star Story would have surely been a hit on Saturn, as it was on PlayStation.Īwesome! Where did I leave that graph paper? Some of the overlays in dungeons were a bit different in the Saturn version with better transparency effects. If you ever get a chance to compare, the most notable differences are in the tracks “Toward the Horizon” and “Mysterious Cave”. The graphics on the Saturn version are a little bit sharper and the music is a lot better. While the PlayStation version was good, it’s still a port and many things didn’t translate over as good as they could have. Working Designs had released a lot of the Saturn’s most sought after titles, many of which are regarded as the systems best games. It disappointed a lot of fans although we did get a nice package many years later when the PlayStation version finally released. Due out late 1996, it ultimately got canceled due to a conflict between Working Designs and Sega of America. What’s such a shame about Lunar is how close it came to actually being released before it’s cancellation. Look out! That evil mulch pile might puke poison berries on us! What really surprises me is even years later, the PSP port didn’t even see localization. It really would have shown off the Saturn’s 2D capabilities, and it’s a fairly solid game aside from that. Princess Crown was a very popular title among the import circles, and I always felt it would have done well if SEGA had given it a chance outside Japan. Princess Crown is a sides-crolling Action RPG with some of the nicest looking 2D sprites I’ve seen on the Saturn.īack when the Saturn was alive and kicking I always thought RPGs and ARPGs were a genre that was ill supported in the west, and I never understood why. They would later develop the spiritual sequel Odin Sphere, which did receive an English translation and did fairly well in the West. Princess Crown was co-developed by SEGA and Atlus, and a nice chunk of the staff went on to become Vanillaware. It always bothered me when SEGA’s own games didn’t make it to the West. In addition to having beautiful large sprites, it may in fact have the cutest characters ever. Had it been released in the west, I feel it would be regarded as a classic and remain one of the more highly sought after Saturn titles. Supposedly Tomonobu Itagaki’s favorite version was the Saturn one, which is why a reworked version appeared on Dead or Alive Ultimate for Xbox. I’ve seen many arguments over which version is better, and I think both versions are solid in their own respects. It essentially had to be remade from the ground up for PlayStation and a lot of changes were made, such as the introduction of staple characters Ayane and Bass. The Saturn version came out two years prior to the PlayStation version and was a port of the arcade version which ran on SEGA’s own Model 2 arcade board which also powered SEGA classics such as Virtua Fighter 2, Cyber Troopers Virtual-On, and House of the Dead. It was more of a rebuilt “Champion Edition”. Yeah, there was a PlayStation version that came out, but it wasn’t quite the same thing that had been seen on Saturn. When this little game came out, I never would have figured it to be the blockbuster hit the series is now.